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101.1 Rule Changes

All of the following are rule changes: the enactment of a new mutable rule, the amendment of any rule, the repeal of any rule, and the transmutation of any rule between types (the rule types are convention, immutable, and mutable).

102.1 No Congressional Hanky-Panky

All rule-changes proposed in the proper way shall be voted on during the turn in which they are submitted. They will be adopted if and only if they receive the required number of votes.

103.1 Voting

Each active player is eligible to vote on any proposal. Players are permitted to abstain from voting, and shall be held implicitly to have done so if they do not vote during the turn in which a proposal is up for vote.

104.1 Ex Post Facto Changes Forbidden

No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.

105.1 Numbers

Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted.

Rules shall be numbered in two parts: a rule number and a version number. The rule numbers for all initial rules are specified. For all other rules, the rule number is the number of the proposal that enacted the rule. Initially, the version number for all rules is 1. This number shall be increased by 1 each time a rule is amended or transmuted.

106.1 Transmutation

Rule-changes that transmute immutable or convention rules into mutable rules may be adopted if and only if the vote is unanimous among the players who vote on the rule-change. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.

Likewise, any rule-change that amends or repeals an immutable or convention rule may be adopted if and only if the vote is unanimous among the players who vote on the rule-change.

107.1 That Classic Conflict Clause

In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule.

108.1 Replacing Suber's Debate Requirement

There shall exist an entity called request for comment (RFC), to which draft versions of a rule-change may be submitted, and in which all players may comment on the posted drafts. The administrator may assign these drafts numbers for reference. When a player ceases to be active, the administrator may remove any drafts from RFC that were submitted by that player.

109.1 Points Are King

The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and be amended or repealed.

110.1 Don't Tease the Quitters

A player always has the option to resign from the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.

111.1 No Mad Transmutation Sprees

There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.

112.1 Go Ahead, Bite Your Own ... Posterior

Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.

113.1 Freedom of Action

Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.